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Bob, thanks for all the help!
I had an idea, though. If you look at the original picture I posted as a
reference, you'll notice that it's a pretty small, well-defined bleed that
occurs at the sun line. I was wondering- couldn't I achieve this with some
sort of area light setup? All I really want, after all, is the sun lines
to be a *little* blurrier than normal- I don't want everything bright in
the scene to glare out, like your sample code would do. Here is my current
light:
light_source {
<-5000, 4000, 15000>
color rgb <0.8, 0.4, 0.2>*4.1
}
how would you turn this into a light with slightly fuzzier lines?
Thanks!
-ZA
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